Print and Play Gamer

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Steve Jackson Games' The Fantasy Trip RPG

PnPG Update: TFT Kickstarter fully funds; My move progresses

In this update, I’ll talk about the funding of Steve Jackson Games’ Kickstarter re-launching the classic OSR RPG, The Fantasy Trip; let you know about a great sale on cardstock models by Dave Graffam; and update you on the status of my move, which is keeping me from posting more often!

The Fantasy Trip Reborn!

The Fantasy Trip Legacy Edition from Steve Jackson Games
The Fantasy Trip Legacy Edition from Steve Jackson Games

If you follow PnPG on Twitter, you know I’ve been nattering folks about the closing of the Kickstarter for Steve Jackson’s classic OSR roleplaying game, The Fantasy Trip. Well, the Kickstarter closed this afternoon, and it reached its final goal, unlocking all possible stretch goals. I know from Bitly’s tracking that my tweets generated 25 direct clicks to the Kickstarter site in the last 24 hours, so I like to think I had some small part in helping raise the last $35,000 necessary to reach that final stretch goal, at $300,000. Thanks to everyone who helped make this project possible, including Steve, Phil Reed, Guy McLimore and the whole gang at SJ Games; all the TFT faithful who, like myself, fondly remember the game from the Metagaming editions starting in 1978; and all the PnPG followers who may have learned about the game or the Kickstarter through me. I am sooooo stoked about getting this game next spring!

For those unfamiliar with The Fantasy Trip, it was the first FRPG designed by Steve Jackson, designer of Ogre, Illuminati, and of course, Munchkin. The TFT rules were published between 1977 and 1980 by Metagaming, an Austin-based game company owned by Howard Thompson. After Metagaming ceased operations in 1983, Steve attempted to buy TFT back, but was never able to strike a deal with Thompson. Steve went on to design and publish GURPS through his own company, and TFT was out of print for more than three decades. Ownership of TFT recently reverted to Steve through 17 U.S. Code § 203, which returns copyright to authors 35 years after publication, making the re-release of the game finally possible.

Since this is a print-and-play blog, you may be asking why I’m writing about a physical, boxed game. Well, my excuse is that SJ Games is making The Fantasy Trip available in PDF form as well as in books and boxes, so you can print it and play it. But the real reason is that TFT was the first FRPG I ever played. As high school freshmen in 1978, my best friend and I were playing lots of board wargames from SPI and Avalon Hill. These games led us to the $3 microgames from Metagaming, including Melee, the tactical combat rules that would grow into TFT. We were playing Melee all night every weekend, creating connected scenarios with continuing characters, for months before we discovered the White Box version of D&D. So for me, TFT is the original old school RPG, and that is why I’m talking about it on my blog!

Massive sale on models from Dave Graffam Games

Dave Graffam's South Gate printable model
Dave Graffam’s South Gate printable model

Earlier this summer, I wrote a post about Dave Graffam’s amazing cardstock models, which are a huge part of my tabletop hobby. Well, a couple of days ago, Dave started another of his occasional sales, marking over 100 SF, fantasy, historical, and post-apocalypse model kits and game mats down to just $1 or $2. If you’ve never bought a printable model kit, this is a great opportunity to try them out—Dave’s are among the very best available. If you’re like me, and have dozens of Dave’s kits already, this sale is a great chance to pick up a few more! The sale is running on DriveThruRPG, RPGNow, and Wargame Vault, and ends September 1, 2018.

Movin’ On Up…Very Slowly…

As I’ve mentioned previously, the reason I’m not posting much this summer is that my wife and I are moving our family to a new home in a new school district. The new home is going to be a great improvement for us, but not surprisingly, I’ve been a bit optimistic in estimating how long the move would take. Various projects, some expected (restoring abused hardwood floors) and some not (rebuilding the chimney), have added both time and expense to the process. I’d hoped to be in the new place by mid-August, but now we’re more realistically looking at the beginning of September as the official start-sleeping-in-the-new-house date. It’s hard for me to write full-length posts right now (I’m typing this on a laptop on a stack of boxes in the basement), and impossible to do any new photography. Lately, I’ve been finding a few minutes here and there to post on Twitter, so check there for news and updates until we get settled in the new digs.

On the plus side, I recently picked up Camtasia, a pro-quality video editor and screen recorder. Once I’m in my new office, I’ll start learning to use Camtasia by creating video tutorials about creating and kitbashing print-and-play miniatures, terrain, and books. I’ll announce those tutorials here on the blog as they become available, and post them to YouTube. I’m really excited about this new way to share the hobby I love, and can’t wait to get started.

So the PnPG blog is still a thing, even though I’m on a sort of sabbatical from posting at the moment. Lots of great content to come this fall, including that much-delayed PnPG giveaway, so check back from time to time. Or follow me on Twitter, where I announce new posts and other news of interest to print and play gamers.

Until then, keep on printing and keep on playing!

3 thoughts on “PnPG Update: TFT Kickstarter fully funds; My move progresses”

  1. Pieter Vreeburg

    Good luck with the move! I eagerly anticipate the promised deluge of content in the coming fall season. A few days ago I stumbled on your Dungeons of Olde project. Do you plan to continue this in the (somewhat) near future or have your interests moved in a different direction (as mine always tend to do when I am midway with a project).

    I have recently bought a couple of Peter Dennis’s paper soldiers books and am currently planning to print a Saxon and a Viking army to do some medieval wargaming.


    Pieter Vreeburg
    Berkel and Rodenrijs

    1. Hey, Pieter! Thanks for the good wishes with the move. It’s turning out to be longer process than we expected, but it is moving slowly forward.

      As for Dungeons of Olde, that name actually applies to two projects that started as one, but gradually grew apart. There’s the Dungeons of Olde RPG, at, which was originally intended as a DM-less, tile-based dungeon crawler, but gradually grew into a full RPG–in my dreams, at least. I have more notes on that game that I need to incorporate into the rules on the site, and I’ve been becoming more and more interested in doing so over the past few weeks.

      Dungeons of Olde is also the name of a modular, 2.5D print-and-play dungeon tiles. They were originally flat tiles, intended as the “board” for the early, dungeon-crawl versions of the DoO game. But as my vision for the game grew, so did my concept for the tile system. I figured out a design that allowed a single piece of printed cardstock to be easily folded and glued into a tile with standing walls. Now, I see the Dungeons of Olde tile set as an economical, easy-to-assemble alternative to elaborate dungeon terrain systems such as Dwarven Forge and Hirst Arts, as well as 3D-printed terrain like that from Fat Dragon Games. There have been two versions of the Dungeons of Olde tile system. The original, gray-stone version, with 1/2-inch walls, can be found in the Resources section of the Dungeons of Olde game website, while the second, brown-stone version, with 3/4-inch walls, can be downloaded from the Cardboard Warriors forum, where it was voted Best Tile Set in the 2017 Papercuts Awards. The instructions included with the second version are very brief; if you can’t figure them out, refer to the more complete, illustrated instructions included in the version at the Dungeons of Olde website.

      Both of these projects are likely to get more attention in the months to come. Just having the game cave in the basement of the new house will help. One of the biggest hold-ups on the tile set was not having a suitable space to do the kind of photography a final, publishable set will require. And of course, as time frees up after the move settles down, I’ll be more free to work on these projects.

      I’d love to know which version of Dungeons of Olde you tripped over–the game, or the tiles–and what you think of it. At the moment, the best place to post Dungeons of Olde comments would probably be back to this comments thread. I’ve had lots of feedback on the tiles, but very little on the game. With the notes I have ready to incorporate into the rules, it should be ready for preliminary playtesting. Hopefully, I can invite some fellow nerds into the game cave and get some playing time in!

      Now I’m thinking a full blog post on the Dungeons of Olde project(s) might be in order. Thanks for reminding me, Pieter!


    2. One afterthought, Pieter!

      If you’re putting together armies for medieval wargaming, you really should check out Paper Armies at Patreon. His figures are deliberately created for assembly as 2.5D miniatures wargaming models, rather than RPG characters, so they may be right up your alley. I haven’t had a chance to profile them here at PnPG, but they are excellent, and well worth supporting!


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